My planning off the character animation went more or like the straight ahead animation method since I used biped that works like that method.
I started to pose a character pose every 5 or 10 frames to try and create a character in the poses.
Then I start to move the key frames sow that the timing gets right and the movement floats fluid less.
When I started to try making the in-betweens I found out that the biped work more or like the straight ahead animation method, and the walk didn’t match between the poses. So I used the straight ahead method to try step by step on the biped.
Work more on the timing to get the speed off the character moves more believable.
Then I started to clean up animation curves between the key frames on the biped.
This is the result of my lift animation.
DigAct Fredrik Pettersen Lift Animation V09 Final.max |
Conclusion:
I think the project went well, but to block in biped doesn’t really work that great. I would have used another rig if I knew it sooner. that was why I used the Max rig on the other projects.
I think the project went well, but to block in biped doesn’t really work that great. I would have used another rig if I knew it sooner. that was why I used the Max rig on the other projects.